| Name:Hannah Fitzgerald | Nature:Director |
| Concept:Psychological Warfare | Demeanor:Architect |
| Clan:Ravnos antitribu | Generation:11 |
| Physical | Social | Mental |
| Strength: oo | Charisma ooo | Perception ooo |
| Dexterity oo | Manipulation oooo | Intelligence ooo |
| Stamina oo | Appearance oo | Wits oooo |
| Talents | Skills | Knowledges |
| Alertness oo | Animal Ken | Academics o |
| Athletics | Crafts o | Computer |
| Brawl o | Drive o | Finance o |
| Dodge o | Etiquette oo | Investigation |
| Empathy oo | Firearms o | Law o |
| Expression ooo | Melee | Linguistics |
| Intimidation ooo | Performance | Medicine |
| Leadership ooo | Security o | Occult o |
| Streetwise | Stealth oo | Politics oo |
| Subterfuge | Survival | Science |
| Backgrounds | Disciplines | Virtues |
| Resources oo | Animalism | <Conviction ooo |
| Retainers o | Chimerstry ooo | Instinct oo |
| Sabbat Status o | Fortitude o | Courage ooo |
| Generation oo | ||
| Rituals o | ||
| Power and the Inner Voice | Other Traits | Willpower |
| oooo | Lore: | ooooo oo |
| Merits | # | Flaws | # |
| Natural Leader | 1 | Cast No Reflection | 1 |
| Sanctity | 2 | Rival Sires | 2 |
| Misc. |
Manipulation: Thorough Wits: Creative Languages:
Rituals: The Vaulderie, Creation Rites, Games of Instinct Vice: Altering perceptions (usually through Chimerstry, but not always) |
| Description/History |
| Hannah was snapped up by a Sabbat pack on what, at first, seemed like purely a whim. In actuality, a spy in the local Camarilla court had passed on information that a prominent Ventrue elder in the area had just secured permission to Embrace the advertising/marketing specialist. Trying to shake the elder's emotional fortitude in the hopes of luring him into a weak position. By denying him - forever - his carefully chosen prospective child Her Sire never could resist that kind of insult. In the end, it didn't work, and eventually, it'd get him destroyed at the hands of the pack ductus. Hannah blasted what humanitas survived her Embrace away in the siege of the area. What remained was a creature who knew a few things: what people could potentially want, how to make them want things they didn't. And, conversely, how to make them turn away from something once they'd been convinced it was undesirable. After she was confirmed True Sabbat, she put this skill to good use - convincing anarchs to rally under the Sword of Caine's banner, offering her services to Bishops in need of either a scare campaign against a Camarilla presence or a morale boost among their own ranks. A canny pack priest noted that she might find some reward in counseling neonates onto Paths of Enlightenment as well, and gave her some rudimentary instruction in the Sabbat's mysticism to use to her advantage as well. A mysterious after-effect of her Becoming gets her mistaken for a Lasombra more than occaisionally. She prefers it this way - to keep even her fellowes on their toes and guessing. |