MAGE:The Ascension

Name: László Tamás
Nature: Competior
Demeanor: Scientist
Essence: Pattern
Tradition:Order of Hermes
Faction: House Tytalus
Concept: Grandmaster

Attributes

PhysicalSocialMental
Strength: ooCharisma ooPerception ooo
Dexterity oooManipulation ooooIntelligence oooo
Stamina oooAppearance oooWits oooo

Abilities

TalentsSkillsKnowledges
Alertness ooCrafts oAcademics ooo
Athletics ooDrive oComputer oo
Awareness ooEtiquette oCosmology
Brawl ooFirearms ooEnigmas oooo
Dodge ooMeditation ooInvestigation o
Expression ooMelee ooLaw o
Intimidation ooPerformanceLinguistics oooo
Leadership ooStealth ooMedicine o
Streetwise oSurvival oOccult ooo
Subterfuge oooTechnology oScience oo
Secondary Abilities
Enochian oGame-Play ooooo
Falconry ooStrategy ooo
Lore: Vampire oo
Lore: Technocracy oo
Spheres
Correspondence oLifePrime o
Entropy oMatter oSpirit
Forces ooMind oooTime oo
BackgroundsAreteResonance
Fame ooooDynamic Conquering o
Resources oooWillpowerEntropic
Avatar ooooooooo oooStatic Black and White o
Dream oo
Merits#Flaws#
Unaging2Enemies3
Coldly Logical 1Blood-Hungry Soul2
Concentration1Infamous Mentor1
Misc.
Manipulation: Projected Confidence
Intelligence: Calculating
Wits:Changes in Strategy
Enigmas: Complex Puzzles
Linguistics: Practical Applications
Occult:Sacred Geometry
Game Playing: Games of Strategy
Languages: Hungarian(native), French, German, Russian, English, Latin, Sanskrit, Arabic, Romanian
Description/History
Laszlo could do two things well when he was ten - play chess and disarm Soviet tanks. The former he learned from his father, an academic and staunch nationalist; the latter from the Soviet-backed Youth Pioneers. Both discplines were of service when he was in Budapest late in 1956. When he was ten. Waving flags with holes in the center and pitching rocks and homemade nitroglycerine bombs at auxiallary petrol tanks were different than moving black and white pieces on a board, though, and infinitely more dangerous. Laszlo's father was arrested in December of 1956 and deported to a gulag. Turning to the chessboard as a means of solace and escape, when Laszlo regularly started beating his father's old opponents, he drew the notice of both Hungarian and Soviet state officials, who sought to capitalize on the talent and, snapping the boy up, sent him to study at Mikhail Bottinvik's chess school in Moscow. He would never rise to the levels of fame as one of his classmates, Anatoly Karpov, but he was the darling of the Hungarian press as a teenager, regularly trouncing older Polish and East German opponents in regional competitions. A symbol of intellectual superiority against the decadent West.

As he grew into his twenties, though, he began to grow restless and disillusioned. His years of education in Moscow hadn't sold him on Communist ideaology, and he started to want a quiet life away from competition. He stopped playing for awhile after returning home from a Junior World Championship, spent some time conscripted into the Hungarian Border Guard, studied at a local University - wrote some papers, translated a few books, but, after some subtle pressure and the realization he really didn't know how to do anything else well, found himself behind the board again before too long.

Members of his entourage - advisors and secret police designed to keep him in line - became incresingly dissatisfied with his private performance. He had illicit conversations, tried to shake people following him everywhere he went, carried on an illicit affair with a British Embassy worker while staying in Vienna, but the State was most annoyed with his attempts to shape himself into a counter-revolutionary icon. Reprimanded and threatened for giving controversial statements to a Western newspaper, he quieted down a little, but conitued to wear on his collar during matches a Hungarian flag pin with the hammer and sickle missing from the center - the symbol of the failed 1956 revolution.

It wasn't until 1978 he was able to dodge his caretakers in Paris long enough to turn up at the gates of the British Embassy, suitcase in hand. His defection made a few headlines, even as he was trying to retire from the public view. It also attracted the attention of a Fortunae with a gift for spotting latent Hermetic potential. He was approached in London and jumped at every subtle offer tossed his way without being fully aware of what they were, until he was introduced to his would-be mater in House Tytalus.

Strategy and conquest, albeit in abstract, had made up much of his life until that point. Victoria Everett took it a step further; practical tactics combined with self-awareness and sacred geometry. His worldview had been so narrow to begin with, however, that his Awakening was frustratingly slow in coming. The stubbornness and tenacity that had originally brought him to the House refused to let him give in, though, and even after Everett had all but discarded him in favor of another apprentice, he continued to plug away at the Art with the same single-minded determindness that gave him such success in the chess arena. He continued to play competitively for a time, but with every move he made on the board, he was fighting for comprehension.

Part of his problem might have been his aversion to the ancient ritual trappings. His Latin was abysmal, his sloppy Enochian still sends Umbrood into fits of rage (or would if he were of the inclination to deal with any). When he finally connected his point A to point D (somehow managing to gloss over point B and skip C entirely), it was sudden and violent. The pieces that had been eluding come coming together in perfect order before breaking apart again, leaving him with a vision of the perfect order of the Universe that he has been trying to regain ever since.

After beating his Apprentice's Gauntlet, he fell into a comfortable niche in the Order and Traditions - advising cabals and chantries besieged by enemies (Technocratic or otherwise), adapting comfortably to the Conflaguration and the blurring of lines between friends and foes without too much trouble. Bringing his very abstract notions of war and conflict down to practical levels for those less talented. The Second Massasa War was the perfect opportunity for Laszlo to apply his talents - a few of his colleagues in Britain were surprised by the normally soft-spoken Hungarian's mile-wide ruthless streak when dealing with vampires and their human servants. Everett's makeshift war cabal scored several critical victories in Europe, but began to suffer several setbacks as the war progressed. The loss of one of their most talented field operatives - by no coincidence, another Tytalus - in Southern France provoked Laszlo's suspicions that perhaps it wasn't their tactics or their way of thinking that was in error. Aided by a highly-respected member of his House, a dedicated Misker and a regional tribunal of quaesitori, he was able to uncover the cause of their misfortune.

Victoria Everett had been double-dealing with the Tremere the entire time - selling out her comrades in exchange for a supply of vampiric vitae, which she was then imbibing for power. Her Requital trial scathed the local Tytalus population; Laszlo was one of the few lucky enough to come out with his reputation intact. Still, after the war, he put some distance between himself and his mater's tainted reputation. Settling back in London for awhile before relocating to the US. He worked as a chess coach for up-and-coming American players for a time before drifting back out of the public eye and more obscure pet projects.

National Chess Champion, People's Republic of Hungary, 1960-1965, 1969-1979

Rank: Adept (Sixth Degree)
Mundane Name: László Tamás (Tamás László)
Craft Name: Ladislaus de Vlaszy, bani Tytalus
Shadow Name: Tamás de Vlaszy László bani Tytalus, the Magyar Menace, Bold as a Bolshevik, Táltós, Sentinel of Széchenyi Lánchíd , the Promoted Pawn, the White Queen's Rook and Consecrated of the Red Goddess
Word: Insurrection
Theurgia Godform: Magyar, one of the Twin Eagles of Hadur ( The White Stag )

Sphere Associations: Mind and Time
Paradigm Style: Closed - The mind is a game of Kriegspiel; only by keeping track your opponent's moves can you understand his game. (Mind)
Essence:Pattern - Anticipate the Universe's maneuvers so you can take action at the right time (Time)
Hooks: Nem, Nem, Soha - Intrusion and compromise always have costs. However, one need not always shun them as simply be aware of them (Mind) The Three Hundred Critical Moves Although the world is most likely finite, there is no limit to how the pieces can be arranged (Mind or Time) Thirteen Days in Budapest Nothing stays in a state of calm for long. Eventually, everything is compelled forward into conflict. (Time)

Avatar: A slow, wide river in which lives a water-dwelling dragon. Most often visible as a large golden eye peeping up from the water's surface, or the movement of silver scales beneath the surface, looping in a figure-eight pattern. It is an ancient, constant presense. Man and Dragon are locked in an eternally competetive, sometimes inimical relationship - one demands, the other defies, the other concedes until something of an accord is reached.

Foci:
Correspondence: Pendulum, string, sacred geometry
Entropy: Water, Fibonacci spirals
Mind: Chess imagery. Square shapes, Pythagorean triangles. Posture.
Forces: Hand gestures, circles and holes, Fibonacci spirals, 'Counter-revolutionary' propaganda.
Prime:Stones, mirrors
Time: Grandfather's Pocketwatch(unique), ticking clocks, hourglass sand

Matter: Stones, square shapes, checkered board imagery

Curriculum Vitae Education:
B.A. (Phil.) - Karl Marx University (Corvinus University) Budapest, 1970
Masters of Philosophy - Karl Marx University (Corvinus University) Budapest, 1972

Publications:
"Variations on the Budapest Defense"
"Beyond Trickery - Improving the Latvian School"
The Poems of Vladimir Mayakovsky (translator) - 1973
"Mikhail Tal and the Collective Unconscious" - Masters thesis, 1974
Marxism and Relations to National Identity - Humboldt University Journal of Philosophy-1975
"Dawn at Kilometre Zero - October 25, 1956" - 1976
The Secret History of Chess: From Siddhartha to Stalin - 1984.

Likes: Chess, precise measurements, being viewed as eccentric, affairs with younger women, Sartre, Mayakovsky, Susan Polgar
Dislikes: Disorder, dust, the artificial constraints of language,

Common Rotes:
Time's Tongue (Mind ooo Time oo)
108 Plum Blossoms (Corr ** Forces **)
Information Glut (Correspondence ** Mind *** Time **) - APlifies one of the mage's senses - Virtual Adepts, pg 62
Betrayal of the Burning Arrow (Corr * Forces ***) - turns a gun into a Forces deathtrap
Ricochet (Corr * Forces * Matter * Time *) Hidden Lore pg 12)
Downward Spiral (Mind *** Opt Corr **) - each success depletes one temp WP of target - when target is at WP 0, he will willingly end his own life. Lost Paths pg 42
Lesser Betrayal (Cor * Forces **) - targets the gun's kinetic energy, causing it to jam.
Rolling Hands (Forces o) - each succ. reduces diff of block or parry by one ot maximum of -3 (Akashic Brotherhood Revised pg 67)
Arrest the Flight of Arrows(Forces oo) - succeses subtract from successes to hit the target with missile weapons (Verbena Revised pg 63)
Focus of the Blow (Forces o Mind o) - lowers damage difficulty by 1 per successes (Akashic Brotherhood, pg. 63)
Maze of the Minotaur (Mind ***) - confuses target's sense of direction - Dead Magic pg. 107
Epiphany of the Muse(Mind ** Prime * Entropy *) - Tunes the mage into clues he might not ordinarily pick up - Dead Magic pg 105
The Silent Circle (Forces **) - dampens sound and illumination within a perfect circle 10' per success - The Swashbuckler's Handbook, pg 93
Sneaking Shadow (Forces ** Mind **) - Book of Shadows pg 139
Tune Psychic Radio (Forces ** Mind *) - Book of Shadows pg 140
Heat Trace (Time ** Forces *) - Hidden Lore pg. 17)
Quietsong (Mind ** Entropy *) - Hidden Lore pg 13
Stoicism (Mind * Matter *)
Psychometry (Time/Mind ** MAtter *)
Dingo's Touch (Entropy * Forces **) - uses kinetic energy to open locks, windows, etc. ('Dingo's Touch' Dead MAgic II, pg. 63)
Help Rune (Mind * Prime *(**)(***) ) - Mage gains 1 temp WP per success until end of scene. Higher levels arms Mage with Prime **, or just unleashes destructive energy (Help Rune, Dead Magic II pg 97)
CHainbreaker Rune (Entropy *(**) Matter *(**) )- enables mage to locate weaknesses in physical bonds and free himself (add successes from Per+Enigmas diff 7 to roll). Higher levels allow greater success, but almost always vulgar. (Chainbreaker Rune, Dead Magic II pg 98)
Latvian Sacrifice (Prime o) - Health levels sacrificed add Quintessence for a single rote ('Self-Sacrifice', Verbena Revised pg 67)
At Ease (Mind **) - Negates 1 Resonance die penaltiy/succecss - Guide to the Traditions, pg. 280
Non-Descript (Mind **) - Each succes acts as level of Arcane(or lowers Arcane diff by 1 (max -3) for a scene - Guide to the Technocracy, pg 214
Hallmark (Mind ** Prime *) - Allows Mage to leave invisible 'signature' - Book of Shadows pg. 145
Fortuna's Insight (Mine **, Prime or Entropy *) - Allows the mage to draw information from subtle clues in the scene 'Epiphany of the Muse', Dead Magic pg. 106

View the Scattered Lotus Petals(Entropy * Time **, Opt. Corr **) - Follows Fate's Threads along many patterns; gives several potential future outcomes - Euthanatos Revised, pg. 60
The Song of Flies (Mind ** Prime */ Matter * Time **) - revisits the scene/nature of a death - first rote uses psychic impressions, second uses a corpse (Euthanatos Revised pg. 65)
Smoker's Timing (Time **)
Find Reality Flaws (Prime * Entropy *) - determines whether certain aspects of reality have been altered by Paradox.

DOB: February 27,1946
(Sun: Pisces Moon: Capricorn Mercury: Pisces Venus: Pisces Mars: Cancer Descendant Jupiter (ret): Libra Saturn: Cancer Uranus: Gemini Neptune: Libra Pluto: Leo
ELO Rating: 2675

á : Alt + 0225
ó: Alt + 0243
Ó: Alt+0211